This mod is a utility mod which allows to convert any of your existing holdings to what ever holding type you desire: Castle, City, or Temple. Normally I go with any Dockyards I can build on my own castles along with whatever generates the most money (usually in the whole main Duchy, as long as you keep your succession clean you should be able to maintain all the holdings in a Duchy), then I start expanding the cities/chapels I own. Monasteries. Since you only have 2 holding slots I would build a city since you want the dev and you probably aren't going to let your own domain you care about get seiged down as the player. x version patches. You are always forced at least one castle, one city and one temple. Temples are trickier than the other two. Crusader Kings III. Thanks man. Nevermind, the leaders were all tribal but the counties weren‘t tribal. . Every county needs a castle, temple, and city, before you can build another castle in it. This mod adds a new, less continental-style castle graphic in the holding interface for all cultures in the British Isles and Scandinavia (except English). Temple: 500: 5 years. The income from this building is really good, but the best part about it is the. replaces. Anyway, I had another county with a city, a temple and a tribal holding and still couldn't upgrade with the same reason. I have a request/idea for you: There is a mod that is called "flexible holding types", and it allows you to. As a result, if the realm priest absolutely loves you you'll get more money out of temples, but in any other situation the city pays more. Crusader Kings. If A, you have to build a new castle and it will takeover as the primary holding since it is your correct type of holding and you can create a vassal for the old tribe. However, the return on investment went down the later on the upgrade was. Military buildings can be constructed in all castle, city and temple holdings as long as the barony has the required terrain. ago. If it's not a dynamic culture, instead of. Turns out I can't hand it out because it's a county capital. Catholic theocracies use the Investiture succession law. #1. i have reformed germanic pagan. Also, when you make a castle it becomes a barony title add to your list of titles and counts towards your title limit. It cannot change the amount of building slots that a holding got. 5 Monthly Prestige if Architect +10% Castle Holdings Construction Time +20% Castle Holdings Construction Cost; AI characters are more likely to construct. A couple of mosques can be useful for your economy but they are not indispensable (muslims in my experience are richer than catholics). Hopefully they'll address it at some point. Added the new Memories for a lot of stuff; I would appreciate contributions with new Memories for any stuff that. 2g/year in order to break even, assuming max tax rates. Holy Order: Holy Order titleCastle: 800: 5 years +0. In a game about religion and insane zealotry, the third temple should be at least a great work or physical temple on the map. Temple: 500: 5 years. However, it is possible to diverge the culture to add the tradition "City Keepers" whilst keeping the tradition "Republican Legacy". { #the requirements for the building to be constructed. If you have a theocratic religion, your realm priest will give you up to 50% gold income based on how much they like you, but if you have lay clergy, a temple gives more gold than a castle. +1 prowess flat is meh, and the bonuses that it gives to pastoral lands are so small they might as well be nonexistent. +1. Today is the release of Fate of Iberia, and with it the free 1. Your ruler now has a new place from where to lead his realm in CK3. 1 = { b_oranienburg = castle } I don't usually make mods to the game so I don't know exactly how these work, but it seems that Berlin is the name of a city, but the game does not start with that city. 1187. To change that, you need to build a castle in one of the empty baronies, and then (as long as you control the county yourself) you can change the county capital to the castle holding. Make sure that you have the county in question be your primary religion or it will not work I believe. indirectly controlled churches are better than cities. In other words, you spend a lot of resources and get a. It's pretty annoying if you're a feudal ruler and want to hold a county whose de jure county capital is a temple or city holding. As a result, if the realm priest absolutely loves you you'll get more money out of temples, but in any other situation the city pays more. By granting the county title to a baron within the same county, the new count will change the capital holding accordingly: to a temple if they belong to the clergy; to a city if they are a burgher; Significance [edit | edit source] Counties with a non-castle as their capital holding are easier to capture during sieges, and easier to sack during. 1 / +0. Castles are a great way to extend your Demesne within the two duchy limit (like if you want an extra holding without getting a new County); on the other hand cities can pay a lot of money in taxes, would be better to build at least a couple of things in them to get them started, after that mayors. Add a Comment. You have to revoke the county and grant it to the Baron (he is feudal and will create a vassel for the temple, if not Muslim) BUTYou will see a dropdown menu button that says Achievements. Temple of Zeus at Cyrene, Derna. If Paris, the holding slot, was a City in CK2 (can’t remember honestly) it will probably be the same in CK3. While Levies operate the same way as the Feudal peasant armies, the Tribal rulers instead use Prestige to create Men-at-Arms Regiments. 2 / +0. Upgrading a feudal/clan holding to level 2 requires 550 gold. A market can reflect a small place of local importance where rural people trade, but it can also represent a bustling town. 6 update! Enjoy the changelog before departing to new adventures!The AI seems to like to field lots of Light Infantry, especially in 867. Kinpire Jul 7, 2015 @ 4:53pm. You can change the primary holding type by granting the county title to a baron/mayor/bishop character in that county. You can build multiple per county, however. bm0tterre •. W. g. In this guide we're only going to look at castle buildings as you won't normally find yourself in control of anything else in Crusader Kings 3. I've made a few threads here lately and you guys have been a huge help! I notice that I'm only allowed to own castle holdings while Cities and Temples are controlled by a Vassal. Engage in courtly intrigue, dynastic struggles, and holy warfare in mediæval Europe, Africa, the Middle East, India, the steppes and Tibet. Temple holdings seem like a better starting investment than cities if your religion is theocratic. Castles are the best building, they allow you to directly hold the holding and they let you have all the revenue,they are the best for tall gameplays. Crusader Kings 3 by Paradox Interactive. 15. Holdings come in 4 types: All holdings can be upgraded, and follow the focus on. 5 renown per month depending on your start (867 or 1066 respectively). Plus you made a whole bunch of combability patches. Another good reason to choose cities over temples is that if you don't like who is running your city, you can replace them. I. - Ignore non-castle provinces when giving extra score to province targets near the war goal area. Seems like you attack the cities instead of the castles. How to change from Tribal to Feudal government in Crusader Kings 3. 2,1 MB · Views: 0 Reply. 1. click on the top icon of the icons on the right of the screen. The CK3 Convert Holdings mod introduces three new decisions that your ruler can use to change the type of holdings in counties they personally control. However you don't earn any money from personally owning temples so after changing the building you'd want to change the capital back to a castle. you can have the city raided, which gives it a 5% chance of being razed. I'm sure I've seen a walled city in videos. Try to change to the terrain map mode to see the relevant terrain types in Crusader Kings III. Plus some percentage increase to your MaA efficiency and 10% increase in efficiency of the rest of the knights. Ahh, the old western tradition of using Chinese people to build for you. ) Castles are holdings held primarily by feudal lords. It's an insanely important building for Jewish culture and theology. " As for the regular buildings, each building icon. Report. How to Change City/Castle/Temple that Appear for a Culture without Changing their Ethnic Appearance? So I have some extremely limited modding skill but with the release of. You have to make the castle holding the county seatto whatever. 5 income per month, while a basic city yields . ago. And you can't control everything yourself so at some point it makes sense to build cities and templesCK3 Wiki Active Wikis. Can't build temple. thatgreenmess • 5 yr. Essentially, a direct vassal City can be taxed at, at most, 45%. E. Posted by u/nmo97 - 5 votes and 3 commentsTemple holding as realm capital; 10% Taxes and 10% Levies if different faith; Taxes and Levies based on the liege's level of devotion if same faith; In a theocratic government, all authority belongs to a religious institution. Please explain how to reproduce the issue I can't not reproduce it lol!IMO temples, temple holding gives 50% gold 100% levies if the realmpriest likes you and doesn't take up a realmsize slot. garthurbrown Feb 28, 2022 @ 11:15pm. As their Liege you suffer +5% Castle Buildings construction cost. You also have a vassal count who has one county with one temple as well. So yes, in general you can expect the county holder to get about 20% of the city's money and 50% of the temple's money (for temporal clergy). Hover your cursor over it and you'll notice that it's the Move Realm Capital Here button. The realm priest doesn't take it unless it's a side barony. Already resolved the situation in other ways and only found the button to move my primary title to that county. e. Either through war or revoking vassal titles. How do you convert the. Every temple built adds to moral authority (+1% for 20 years) and there's a 25 Piety bonus when you appoint a bishop equivalent (i. Note that some of the unit counters are incorrect. Mar 8, 2017 7 8. Gives +Men at arms cap. you can have the city raided, which gives it a 5% chance of being razed. In Ironman no, the only way. To change it you seem to have to make a hybrid culture with your desired style and pick it because it doesn't seem to have options when reforming or diverging. #2. Towns should pretty much be the end result of any holding not some inherently diffrent thing. Then it's a regular feudal holding going forward. Holding Sprawl is a shared resource on the CK3 Modding Coop Discord [discord. This is recommended in several cases: The count is a faction member. maybe you can switch it from the city to a barony. Ok, did bunch of tests and results are as follow: 1) Game stopped crashing when changing holding manually via a pointer, which is nice. How to manage holdings efficiently and more read Guide on Holdings The base of the economy in Crusader Kings II are holdings - great medieval castles, temples, trade posts and medieval cities. If not you need to build a castle. #9. 2022_04_05_3. There isn't a console command, but there is an effect command to do so, so you would need to wrap it in an effect block. 0 unless otherwise noted. How does one of my vassal counties convert? I am only able to build fuedal buldings and cannot build a new holding like a castle. What are the conditions to get this event, i only get event for city or temple. Howdy! So I'm playing as the Jewish King of Abyssinia and I just conquered Sinai, the problem is the previous owner built a castle in the county's only open holding slot. Churches also got limits but only 2 layers, they also get 50% tax and 100% levies from other churches. 5% of the temple's earnings (their realm priest gives 25% of earnings to your. You're going to want to start building up city and temple holdings and these cost 500 each. There's not that much difference between a town that grew from a bishopric, from a castle or from a tradepost, mine, ford, bridge, estuary or so on. . Llyagushen Oct 14, 2016 @ 10:18am. If the county does not have a set of 1 Castle, 1 City and 1 Temple the missing holdings must be constructed first. Here it is Crusader Kings 3 best buildings: 1. Then I change all fuedal and city taxes and levies to max. The castle town 2 would pay for itself in 60 years. 1) Castle is a bad choice in long-term (each castle = 1 domain slot like a normal country but without cities/temples). Same here, can't build a castle in Barony of Kincora in the tutorial campaign. Select the barony. They are available at the CK3 Mod Coop Discord. The bug specifically overlooks the problem that buildings require a level of city/temple/castle building, and does not remove it. "Click on the barony (blue scroll) you want to move to them look at the lower holding scroll. add_number_to_name = no. So the best counties to hold have more than 3 Holdings since you need to have a castle, a city and a temple and the rest can be castles for you to hold yourself. Below is the. Requires clan Assamite. The proper way to found orders is to create a situation where you temporarily own a county with a city - or better, castle - outside of your own domain. The ones that fall under county are Levy Size % increase, Holding Taxes 10%, Development Growth % and +0. The ones such as Tax +1. You also have a vassal count who has one county with one temple as well. Click the decision to revoke their land and it has a tab for relocating their HQ. Best. 4. Fortification Rights - Vassals pay 10% less Tax than their obligation demands, gain +1 Fort Level, -15% to Castle Buildings construction cost, and -50% to Castle Holding construction cost. Castles are a great way to extend your Demesne within the two duchy limit (like if you want an extra holding without getting a new County); on the other hand cities can pay a lot of money in taxes, would be better to build at least a couple of things in them to get them started, after that mayors will build new things and upgrades on their own. been playing ck3 a lot usually feudal counties and try to get an solid kingdom or if i feel like it empire. I have found a "solution" to this bug. Don't forget to upgrade not only your castle to level 2 when you get the tech, as it's not super apparent the way building upgrades/slots are. The purpose of this mod, as my first for CK3, is to bridge the gap between CK3 and Imperator:Rome. 2. Hey, I am playing as the byzantine Empire and I finaly have enough prestige to reform the greek culture, but I don't know if I should pick City Keepers or Castle Keepers. Spending time here will increase your Progress to Victory. Hope that makes sense!The religion I had, used lay clergy as its clerical tradition. It actually tells in the tooltip that upgrading to castle will give you a city and a temple if there aren't any in the county and there is space for them in the empty slots. you'd be unstoppable with the councillors sitting on that county…Of course you can build a castle instead, get slightly less money, but more levies. after having built a new temple appoint one). 1 / +0. unless you have set it up in your own religion to do so. Attachments. It will open a window with 3 tabs. Doing so, however, comes at the same cost it would take them to build a castle, meaning that you still need to pick the right moment when you can truly. Most. Expand and improve your realm, whether a mighty kingdom or modest county. If A, you have to build a new castle and it will takeover as the primary holding since it is. 5 renown per month depending on your start (867 or 1066 respectively). The year is 881 AD and all necessary researches (for the different holdings or upgrades) are done. but levies are pretty useless once you get big enough (to be able to afford building new holdings). In this CK3 guide, we are going to go over buildings. Building. In CK2 you would find a big county with lots of holdings and build castles only. Saves, monthly and yearly ticks are also stable, which is even better. Theocracies can range in size from baronies to empires, and are unplayable. Tho there is a -25 Levy Penalty for no reason. you go to the decision and the decision to go fuedal is open again, so you just do it again, and your tribes goes on to become castles. As a player, it will usually be the castle. ck3 and load it in-game, u will see. Temple: A calm place. CK3 Wiki Active Wikis. Upgrading a feudal/clan holding to level 2 requires 550 gold. CrUsHeR Aug 5, 2021 @ 7:36am. It’ll show you which ones can be upgraded and. indirectly controlled churches are better than cities. The main building, however, is the castle (since Paris is a barony-type holding controlled by nobles). Economic Building. Some cultures gives huge amount of renown, prestige and piety. I just recently got a county from a holding and I would like to change the temple to a castle. Which means I can hold it directly with only 1 domain slot and I can stack boni, if I decide to hold the duchy title. You can usually build or seize a castle barony and swap the county capital to the castle, but the building slot doesn't migrate, making holding such a county strictly worse for feudal rulers. r/CrusaderKings. this land i took has 2 holdings one is a barony and that seems to be fine and dandy. How to Change City/Castle/Temple that Appear for a Culture without Changing their Ethnic Appearance? So I have some extremely limited modding skill but with the release of Elder Kings' latest edition I find myself wanting to add more graphical flavour to the game. Castles help give levies and protect your counties, so if you have strong neighbors and want to guard that county then build a castle. every castle you hold counts against your demesne-limit. But if ur religion allows u to hold temple holdings, it could be great tool for earning tons of money and piety. This page was last edited on 13 October 2021, at 22:46. More info available in _governments. I'll keep an eye out for it come next time. Get a second top title (i. I dunno about the historical thing about it but the need to have one castle, one city and one temple is annoying and should be changed. May 31, 2022;This page was last edited on 23 September 2020, at 11:56. It's an absolute treasure if you think about it. Temple holdings give you 50%/100% tax/levies at 100 opinion, but they're limited to 3 building. Hybridize. Revoke the county if you don't already control it, then you have to revoke the city. It further points you to wanting to control provinces with special buildings. Hope it can help u. Upgrading a feudal/clan holding to level 2 requires 550 gold. So if Temple makes 10g/year, the City needs to make 12. 5 gold in taxes and 300 levy. You can probably look at the code used for it, and create either an event triggered by a decision or a building or something. Then make sure to upgrade your other baronies to level 2 Cities/Temples - this is a huge bonus that often requires a significant investment for a Mayor/Bishop. What can I do to add more aesthetics? Showing 1 - 4 of 4 comments. Cities are holdings commonly held by republic rulers. With a city, though, you can get a sizeable boost to development per month. Temples are a bit different, so my judgement on those isn't clear yet. This One. You can easily change religions doctrines in game using debug mode by typing add_tenant then tap to see the available options , you have to be part of that religion in order to edit it. It might be possible. In my opinion ideal formula is 1. So, from my point of view, replacing a temple or a city to build a castle, would only mean that you have destroyed some core economic buildings in the case of the city or a temple on the case. Meet the other Contestants or sabotage them. Pretty sure it's the architecture part of the culture's aesthetics. Content is available under Attribution-ShareAlike 3. So castles and temples (if I am in a religion that allows that). 3. If a nomad chooses to settle down. You can rule by fear, but still can't declare unjust wars. Just wanted to say that I love your mod. Some buildings have additional effects if the county culture has certain traditions . You need a safety net budget for mercs (3-400 in first years), but for the rest every ducat must be invested. I saw another post claiming that if you right click on a tribe there is an option into making it. The reason is extremely simple. The extra county capital building slot and the duchy building. • 1 yr. This mod is a utility mod which allows to convert any of your existing holdings to what ever holding type you desire: Castle, City, or Temple. Holdings can be Castles, Cities, or Temples. Reply More posts you may like. 0 and Levies apply only to the barony it is located in, such as a castle/temple/city. Click the Green Crown on the right on the screen, select the ‘Realm’ tab (left one). 0 unless otherwise noted. You still can fix it manually - just change +1 index for one of mods. You can hold them conditionally (your religion must have lay clergy), and they are at least as profitable as a castle, but also give piety. In CK2 you could invest your money into buildings and holdings to get more money later on. You can change the primary holding type by granting the county title to a baron/mayor/bishop character in that county. Some buildings have additional effects if the county culture has certain traditions . All CK3 special buildings cost 1,000 gold and would take five to six years to finish. Conversions can only be initiated by the direct holder of the barony. The only caveat is that you need to hold the barony of the county to change it, one of my vassals had it so the button to change capital was not there. Now. The fixed, tri-partited system of city-castle-temple makes very little sense for two reasons: even if one element (military-economic-religious) was dominant in a settlement for some time it actually shifted quite a bit over the centuries (e. So really, nothing changes from before. Horemvore Sep 19, 2020 @ 12:45am. Should I be upgrading these too? Or will my vassals just save up money and upgrade them? I assume it comes back to me anyways because of taxes, right? I should. workaround: get a culture that allows raiding, turn raiders on, grant the county to someone else, revoke it and raid that holding again and again. First get a faith that has the theocratic clerical tradition, your realm priest or whatever it's called will hold all of the temples and give you 50% taxes and 100% levies if he likes you (easy with sway). - Instructed the AI to adjust its court amenity spending in a more responsive mannerThere should be a little crown button with an arrow near the bottom left of the screen. Sep 1, 2015 322 729. MegalithHowever, Clan government (Muslims) can get up to 25% tax, 60% levies from castle (and lay clergy temple) vassals if they have 100 opinion with them, as Clan vassals scale taxes/levies with opinion. Call it "rebuild", call it "destroy and build a castle" in-game but it is all but unreasonable. You can set the Castle as the capital holding, and that way, you can hold the county of Reims without penalty. Lay clergy means that feudal and clan vassals can hold temples by themselves. Once in the Landed Titles menu go to where it says Search Key and type in the County, Castle, City or Temple name you want to have the Holy Order Revoked. It’ll show you which ones can be upgraded and what’s happening in them. What is needed for them to be castles? I Have stone hillfort lvl4 in the once i am trying to convert and the new religoinCreated by Bobby the Autistic Ferret. Sep 13, 2020;As the title asks is it possible to change one Barony type to the other? 1 comment. A castle or a temple or a market can be located and function within a city as much as they can be entirely independent from it. Valley of the Kings, Qus # Duchy Capital building. Then make sure to upgrade your other baronies to level 2 Cities/Temples - this is a huge bonus that often requires a significant investment for a Mayor/Bishop. You need a safety net budget for mercs (3-400 in first years), but for the rest every ducat must be invested. 3. ; About CK3 Wiki; Mobile view There are already mechanics for destroying holdings, for raids. Temple. Choose the ‘Move Realm Capital here’ option (it’s the small crown next to the county’s. Your initial investment will be paid in full after 24 years. The barony name will be in the comments next to it in the text. Specifically, a basic temple yields . I switched with 3k gold which in hindsight wasn't nearly enough. Faster County Development More Gold. An exception to this rule is count or higher-tier republic vassal who hold the city directly, because they get 100% of the city income (of which you then get 20%), rather than the 50% from a temple (of which you. Also should probably cost a bunch of piety. This applied to every county. There are 2 temples 1 city and 1 castle in the holding. I am a count in eastern france and recently took some land over from another count. Yes. It should add to your 5/7 (or whatever you got) at the top right) Yes!. EA Latium Oct 1, 2020 @ 6:45am. Controlling these special buildings and historical landmarks will be very important in your Crusader Kings III playthrough. Change <type="city_holding"> to <type="castle_holding"> and <type="city_01"> to <type="castle_01">or if you want to change it to a temple it would be <type="church_holding"> and <type="temple_01">. Various buildings in CK3, especially special buildings like Hagia Sophia etc. (When your in the build ques actually click on where it says "1 Temple") Last edited by Horemvore ; Oct 1, 2020 @ 6:45am. Cities for development. So building a city for example isn't going to limit the stuff you can hold yourself, because there are other limitations way stricter than that. Kinpire Jul 7, 2015 @ 4:53pm. Turns out I can't hand it out because it's a county capital. The Frodbrokna was one such sign of the coming of a new age of troubles to them, and their temples have quickly turned the Taminiai into warriors once more. Follows <building_name>_desc convention. So to change the Vatican to a castle you can use (for the Grand Temple), just type set_holding_type = castle_holding (or copy it from this post). Castles are always a safe bet. If B, you have to. The funny thing is: I changed my religion and forgot to cancel the lease of my 2 catholic orders before. Specifically, a basic temple yields . Make a heresy with lay clergy and you can hold temples freely. If you are unsure of the name of the title for the barony, check the " (CK3Directory)gamehistoryprovinces" directory for help. To do so, click on the temple holding and use a button next to its name ( see. You would need 80,400 more renown for the 867 start and 76,640 for the 1066 start. Plus you made a whole bunch of combability patches. Click on the Achievement Dropdown Button and go to the selection called Landed Titles. It is so infuriating when you take a large county with many holdings slot only to find it fill with some ridiculous set up like 4/6 castle or 3/5 temple holding. Move the capital of each county to the temple holding. This page was last edited on 13 October 2021, at 22:46. Can't miss it. Several prototype systems that were planned for this patch have been delayed in order to get the 1. ck3 with notepad++. The realm priest doesn't take it unless it's a side barony. -Different faith opinion. What he wants is to turn a castle into a city. Some players still like build 1-2 in you capital coutry. Then found the order there, and give the county away. −5% Temple Holding and Buildings Construction Time if Conscientious Scribe. The central tower is called the 'White Tower' and houses the ruling class. For a coastal city, this. The city is held by a baron. The game is already too easy as it is. workaround: get a culture that allows raiding, turn raiders on, grant the county to someone else, revoke it and raid that holding again and again. Duplicate CK III - Can't replace buildings in city/temple holdings. The term 'market', on the other hand, represents a place dedicated to commerce. Make level 2 tribal buildings in a level 2 tribal holding convert to level 1 castle buildings, or give a discount, or something, jesus christ. Metropolises are Cities of Wonders. also, bishops are full of cash, so just. Open comment sort options. So really, nothing changes from before. The count is a de jure vassal of the duke. So building cities and temples is better. A fully upgraded castle a highest obligations and scutage gives you 0,975 gold. I usually do castles if I'm feudal or a MR, cities for Merchant Republic vassals and churches for theocratic vassals. Building a castle town 1 gave +2 gold per year at a cost of 100 gold. With a city, though, you can get a sizeable boost to development per month. As for the building slots, the main barony of each county has four regular building slots and each additional barony only has three regular building holding slots. trying to get into tribal but its not that simple. Cities are great because they can be upgraded by your vassals, from what I've understood they are holdings that doesn't provide taxes or levies (they do, but you get. Also, Metropolises are as fortified as any castle can be. Click the Green Crown on the right on the screen, select the ‘Realm’ tab (left one). the idea is: temples and cities pay you taxes, generally even comparable to a castle you own directly (at least later in the game). Give tribes unique Men at Arms, weaker than feudal ones, but ones that don't all of a sudden require gold when you swap from tribal to feudal. Innsbruck is a castle-holding, it is the county capital and possible duchy capital. How to change your CK3 capital city. 1) Play as Merchant Republic, which has "city" as a dominant holding. 3. as a feudal lord i just sit back relax till i can change my succession laws to something better and start expanding whilst keeping my capital county strong build extra holds if there is space and keep my armys better and. You can't really change duchy capital. 1. Castles and temples don't represent only a castle or a temple, they represent a population with a castle or a temple as the main building. You would need 80,400 more renown for the 867 start and 76,640 for the 1066 start. Military buildings specialize in increasing your levy, strengthening stationed Men At Arms, or providing other military advantages. The game starts with a castle named brandenburg, a temple named havelberg, and a temple named juterborg. DwH_33 Private. it make those ruler able to hold 2 type of holdings.